The Freehand and Realistic Depiction of Technology
Smart Robot and Point Cloud
Date: 2019 / 11 / 09 – 2019 / 12 / 08
Opening: 2019 / 11 / 10 14:00
Venue: Digiark, National Taiwan Museum of Fine Arts 國立台灣美術館 Artists: Dimension Plus, MoonShine VFX, Chiehsen Chiu&Margot Guillemot(C&G ArtGroup), Aluan WANG
more: https://www.ntmofa.gov.tw/ (In Chinese) http://english.ntmofa.gov.tw/ (in English) From the context of the development of Chinese and Western arts, the spatial thinking and expression of paintings are significantly different. Traditional ink painting has been profoundly influenced by calligraphy. The literati in history have been searching for their experience and perception of dots and lines for thousands of years, which were aesthetically fond of the abstract form of lines. However, an absolute dot and line do not exist on material objects, which is the result of the painters’ subjective feeling and understanding of the object and the generalization and refinement of the object. Western paintings are comprehensively influenced by mathematics, mechanics, optics, and other disciplines. Their forms are mainly constructed by physical features and rational laws of objects such as plane, lighting, colors, space, volume, perspective. The development of modern science and technology dramatically enlarges the possible forms of expression and enables a comparison between Chinese and Western aesthetics to communicate with viewers through various media and languages. While modern surveying mapping engineering further transforms space and objects into 3D models or point cloud models through digital image processing techniques. Point clouds are produced by 3D scanners, which measure points on the external surfaces of buildings and objects around them, and present data as points. Each point contains the information of three-dimensional coordinate (X, Y, Z) as well as color information (R, G, B). A digital model mapped by a large number of points is called a point cloud model. This exhibition intends to reinterpret the space and scenery under the traditional aesthetics in the form of new technology, allowing the audience to experience the innovative smart robot aesthetics. Through the combination of precision machinery and artificial intelligence, the exhibition leads the audience to a new scenario of freehand and realistic depictions. The interactivity and real-time computing feature technology as a medium in new media art. The industrial robotic arms imitate gestures of literati and draw with ink; while artists in digital art transform point cloud data into works through digital technology, making the exhibition lively, making ways for the communication between artists and audience. Exhibition Division LAI Shin-Yu
About the piece exhibited:
Borderlands: Parallel village (2019)
Digital video loop with 2.1 surround sound, 3D model, depth camera, computer, dot matrix printer
C&G Art Group's creative context focuses on human geography, archives, history, imaging, and digital studies and expands into historical settlements around the world to conduct art sampling and onsite studies. Borderlands is a series of art experiments that brings together digital technology and historical places. The work emphasizes "the society of the spectacle" that has been
created in the digital cyberspace. This "virtual" kingdom has become an immense landscape in this technology-driven chapter in history. A fracture has emerged between mankind and the environment, and advancing digital technologies have realistically rendered and preserved the memories of history on screen, but history is at risk of being lost in the real world. These immediate crises are examined with the use of digital language, statistics, and recognition technology as creative tools. Digital images are deconstructed and reconstructed as three-dimensional cross-sections, with a shell of a city constructed through collaging. A camera is used to identify members of the audience, with their facial features converted into digital codes. The images created serve as vessels of statistics, with a landscape formed with the files assembled, as the audience become part of the creation. The camera works in a seemingly concealed way throughout the constantly changing landscape, allowing the audience to intervene or enter into the work, but the reality is that this is a city without people and words.
點雲是利用3D掃描器掃描建築或物體後將資料以點的方式呈現,每一個點都包含空間中的三維座標(X、Y、Z),也能包含色彩資訊等(R、G、B),大量的點匯聚形塑出的數位空間模型就稱之為點雲模型。 近代科技的發展大大拓展創作形式的樣貌與可能性,也讓中西美學的對比可以用更豐富的媒介和語彙來和觀者溝通。而現代測繪工程則透過數位影像技術呈現空間和物件,更可進一步變成3D立體模型或是點雲模型。 「數位機動的寫意與寫實-智動與點雲」展意圖以新的科技形式重新詮釋傳統美學下的空間景物,讓觀眾體驗新的智動美學,透過精密機械與AI人工智慧科技的結合,帶領觀眾遊走於寫實與寫意的新境界。科技做為新媒體媒介的互動性與即時演算特質,工業用的機械手臂擬仿文人姿態,以筆墨作畫,數位藝術家則將點雲資料透過科技手段轉化為藝術創作,讓展示得以更活潑豐富,塑造創作者與觀眾對話的管道。
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